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ART IN INTERNET
by
Carolina Bonta
1.-
Introduction
2.-
Net.Art in context
2.1.a.
History of Internet
2.1.b.
The ideology of Internet and the Digital Revolution
2.1.c.
Characteristics of the Internet
2.2.a.
The history of the art network in the net
2.2.b.
Museums
2.2.c.
The Net art and the history of art
1)
Semantic
2)
Syntactic
3)
Ideological
4)
Summary
3.-
The Market
4.-
Examples of artists works
4.1.
Uses language of cinema but in hypermedia
4.2. Work with the idea
of interface, the metaweb language
4.3.
Activism and Utopia
4.4.
Uses mechanisms of games
4.5.Poetic
4.6.
Relation between public vs. private space
5.-
Bibliography
1.
Introduction
This will be a presentation about the New
Media and focused on what is called net.art or cyberart. First let’s clarify
why this is a new media.
Differences among:
-
Film: celluloid
-
Video: magnetic
-
Computer-based: digital.
In digital art basically exists in
three manifestations:
-
Prints based on a digital image.
-
Digital video images
-
Net.art
2.
Net.art in context
The birth of Internet art and its ideology
is related to:
-
The technology provided by the web and its
ideology
-
Its link to the history of art.
2.1.a.
History of Internet www.isoc.org/internet-history/brief.htlm
-
The concept of Internet began in University
communities.In 1962 MIT scientific Licklender came with the
idea of a "Galactic Network" of communications that is basically the concept
of the Internet.
-
In the 70s and 80s the project was funded
by the DARPA (US Defense Advanced Projects Agency) that limited the use
of Internet.
-
With the falling of the Berlin Wall the funding
of the project went to private hands.
-
In 1991 Tim Berners-Lee invents the World
Wide Web: a unique language for all computers that mixes text, image
and sound (HTML) And the way to communicate all the computers in the net
(HPPT). The HYPERTEXT as the base of the net.
-
The 90s were the commercial explosion of the
Web transcending specific communities (as the scientific) becoming almost
a commodified element: The New Digital Economy.
-
The Web is centralized by the ICANN (Internet
Corporation for Assignment of names and Numbers) www.icann.org
2.1.b.
The ideology of Internet and the Digital Revolution
This technological revolution has lead
to what I call a NEW POSITIVISM. Maybe comparable to the Industrial
Revolution in the 19th Century.
-
A democratic speech
-
A sense that there is a new opportunity to
change the world through individuals efforts. The access to information
through technology "brings the power back to individuals" ( Mark Amerika.
www.grammatron.com).
Not anymore the alienated speech of postmodernism of impossibility of change
because o multinational corporations and institutions.
2.1.c. Characteristics
of the Internet
-
Universal language. By binary system.
Related to a parallel system to nature, and to science like the atom. Also
related to religion belief.
-
See example by EugeneThacker Bionet: Recombinant.
www.turbulence.org
"This project is an attempt to assemble a body of discourses surrounding
contemporary molecular genetics and biotechnology at the end of the millennium.
In the same way that researchers approach genetics and biotech on the level
of information and code, this project is a selective gathering of cloned
WebPages, a "discourse network" of the genetic body".
-
Occupies the public space
-
Really multidisciplinary.
-
Collapse of the "real world" and "science
fiction" = Virtual World. Mental Space. Neuromance from William Gibson
gave the name to cyberspace.
-
Quote from Neuromancer:
"Cyberspace.
A consensual hallucination experienced daily by billions of legitimate
operators, in every nation, by children being taught mathematical concepts...A
graphical representation of data abstracted from the banks of every computer
in the human system. Unthinkable complexity. Lines of light ranged in the
non-space of the mind, clusters and constellations of data. Like city lights,
receding..."
Now we will see how artists relate to this
ideology as well as they address the history of art. Its link to the history
of art and the model of the art network in the net.
2.2.a.
The history of the art network in the net: http://www.walkerart.org/gallery9/dasc/g9_ada_weil.html
-
In the 60s, right from the beginning of this
technological revolution the collaboration between science and art in the
Universities began. Example of Rauschenberg and the EAT at the MIT
web site. The works he made in collaboration with engineers--the
star item there is unquestionably Mud
Muse (1968-71), a vat of bentonite (an artificial clay) that bubbles
and gurgles and spits, like a pool of quicksand in a Tarzan movie, triggered
by a sound-activated compressed-air system. This kind of stuff is engaging
and, occasionally, more than that.
-
From 1993 with the first Web browser the possibilities
students and educational institutions were the first to adopt it. These
first attempts were to promote more traditional forms of art. In 1994 a
student at the French Ecole Polytechnique developed the first extension
of a museum online: Le Web Louvre
-
Meanwhile three electronic bulletins interested
in contemporary art were created in order to create an INTERNATIONAL
ART COMMUNITY ONLINE: Echo www.echo.org
, The Thing www.thething.org developed
nodes in Germany through connections of founder Wolfgang Staehle, and Artswire
www.artswire.org.
-
Because of the PUBLIC SPACE that the
Internet occupies the first art institutions that became interested in
developing net.art (apart from educational institutions) were institutions
scoped in contemporary art:
-
1994 Adaweb www.adaweb.org
who’s former director Bejamin Weil (is one of the most influential
thinkers in net.art. Now adaweb is hosted in The Walker Art Center
in Minneapolis, Minnesota www.walkerart.org
directed by Steve Dietz, Director New Media Initiatives. The Gallery9
performances the New Media projects and develop context as well.
-
From 1995 included net.art: Dia
Center
www.diacenter.org included
a section for web art.
-
Turbulence: Since 1996its purpose
is to facilitate artistic work that explores the specific characteristics
of the World Wide Web medium and makes use of multimedia and online technologies
such as RealAudio, Java and VRML www.turbulence.org.
-
These organizations provided the MODEL
in which net art would operate:
-
Hosting of projects in a specific context:
CRITICS as translators like the model been used since Modernism.
-
Hosting developed the idea of PARASITE ART.
-
As described in Steven Dietz "Archiving with
attitude" article: "The Unreliable Archivistis part of a net artgenre that
is often described as "parasite art." Far from being a derogatory term
in the ecology of the network, parasite art simply refers to work that
relies on its host. The relationship between parasite and host generally
must be a healthy one in order to keep going, and in this way a parasite
is different from a virus. To some degree, most net art is parasitic…The
Unreliable Archivist, by mapping certain metadata about äda'web, explores
the relationship between host and parasite, database and content, and point
of view and user in illuminating and unexpected ways.http://www.walkerart.org/gallery9/three/
-
Production of support.
-
Curatorial dimension.
-
Funding fundamentally by commissioning works.
-
Address conservation issues.
I just want to extend a little bit
in two of these points:
-
Curatorial activities:
-
The criteria of selection follows two patterns:
One is of INTERPRETATION by linking a selection of sites, emulates the
artist himself. Second by commissioning work to an artist in the way of
a DIALOGUE.
-
Develop the interface of the Website: the
access to the information.
-
Display of work out of the web: as museums
became in net art the context of display became important in museums galleries.
-
Conservation in the New Media: (theory developed
by Jon Ippolito at "The Unreliable Archivist" as a parasite host at the
adaweb. http://www.walkerart.org/gallery9/three/)
-
The Intellectual access should be different
from the referred host, though they have the same content at the end
-
Two ways to archive: one is by preserving
the viewing system (the technology that enables the viewing) and the second
is a Pro-Active conservation by upgrading the viewing data.
-
Funding
-
Traditional ways of funding
as used in the web business cannot be applied because of the ideology of
the web (like banners, subscribers and off-line products).
-
Fundamentally are sponsored
by public funds, education institutions and, in some cases, corporations.
We will address this issue later when we discuss the market.
We will later see how this model is completed
with the role of the galleries and collectors when we address the Market.
2.2.b.
Museums
Lately net.art as a new media has been
included in Museums:
The new role of the Museums: the
museums as interface.
Museums will create the way to access
information. It will function as an interface between art and society.
-
From Steve Dietz, Director of Walker
Art Center. Museums and the Web Conference, Toronto 1998:
Museums
in an Interface Culture. " Museums once thought of themselves as institutions
to collect and preserve objects from around the world, places for scientific
study of their collections, and only lastly as places to display the exotic
to the public. Over the years museums have changed a great deal. Today,
while museums are diverse, as are their aims, it can safely be said that
they are primarily in the business of dissemination of information rather
than artifacts. The advantage to thinking in terms of information is that
it validates the collection of intangibles, such as oral histories, and
replicas, as well as actual artifacts; it places museums in a key position
in an information age…" --David Bearman. "As this process becomes more
and more successful, however, there will be an increasing need to find
ways to "filter" the vast quantities of information that are available.
The emphasis will shift from simply "creating" content to presenting a
context for it; a point of view about it--just as one of the roles of the
curator is to identify, contextualize, and present a point of view about
works of art." http://www.archimuse.com//mw98/papers/dietz
2.2.c. The
Net.art and the history of art
1) Semantic
-
Horizontal (wide) against vertical
(depth).
-
The idea of the index through the use of "links".
Index
of an inner reality that the navigator constructs. Related to Duchamp:
"The
Large Glass" 1915-1923 (see index and Duchamp as described by Rosalind
Krauss in "the originality of the Avant Garde and other modernist Myths").
-
The idea of ready-made from Duchamp, as the
activity of creation in the web, the linking in our own criteria comes
from "ready-made" information.
-
From Lev Manovich "The language of New
Media", MIT Press to be released on Fall 2000
"These examples illustrate a new logic
of computer culture. New media objects are rarely created completely from
scratch; usually they are assembled from ready-made parts. Selecting from
a library or menu of pre- defined elements or choices is one of the key
operations for both professional producers of new media and for the end
users. This operation makes production process more efficient for the professionals;
and it makes that they are not just consumers but "authors" creating a
new media object or experience… Just as with the example of Web pages,
which consist from nothing but the links to other pages, here the user
does not add new objects to a corpus, but only selects its subset. This
is a new type of authorship which corresponds neither to pre-modern (before
Romanticism) idea of providing minor modification to the tradition nor
to the modern idea (nineteenth and first part of the twentieth centuries)
of a creator- genius revolting against it. It does, however, fit perfectly
with the logic of advanced industrial and post-industrial societies, where
almost every practical act involves choosing from some menu, catalog, or
database. In fact, new media is the best available expression of the logic
of identity in these societies: choosing values from a number of pre-defined
menus".
2) Syntactic
The best way to understand the relation
in between net.art and the precedent movements is through its connection
in the use of the language.
-
From Conceptual art, language is used as a
vehicle and the media itself. Conceptual art widened the concept of art
as an idea developed in a mental space. E.g. Sol Lewitt. In Webart: HYPERTEXT:
3D where the mental space is the VIRTUAL SPACE.
-
The virtual space as mental space of representation
of reality: Magritte, "The
Treachery of Images", 1929.
3) Ideological
-
Manifesto: "Introduction
to net.art (1994-1999)" by Natalie Bookchin and Alexei Shulgin
-
Art as a CONSTRUCTION against a finished work.
The aim to bring up together life and art.
-
Read "Essays on the Blurring Art and Life"
Allan Kaprow http://128.138.144.71/abr/leonard.html
-
From Benjamin Weil: "The Web, in a
way, takes its cue from an understanding of art that tends to be rather
open. Projects function more as propositions, or as a means for the viewers
to engage with a certain thought process they will "interact" with in order
to create a specific viewing experience. So, rather than presenting a finished
work of art, most artists seek to engage viewers in order to let them participate
in the experience and generate meaning. In that sense, there are elements
reminiscent of earlier art praxes, such as Conceptual art or Fluxus. Furthermore,
art produced for an online environment and context is generally a collage
of various elements that somehow takes its cue from the structure of the
World Wide Web, namely multimedia and networked." http://www.walkerart.org/gallery9/dasc/g9_ada_weil.htm
-
The collapse of the gap between the author
and audience through interactivity. The anti commodification of art. All
this issues that are addressed by the web art and were settled by performance
artists as in the Fluxus movement. www.fluxus.org
4) Summarizing…
Characteristics of net art:
-
International community (no physical space)
-
Occupies a public space experienced in private
-
Interdisciplinary.
-
INTERACTIVE: collapse of the role of artist
and audience as art is constructed by the navigator and proposed by the
artist.
-
Metaphor with map as used by Cyberatlas
developed by Jon Ippolito.
-
Use of imagination and science fiction elements.
-
Democratic speech.
-
Utopia.
-
From "The Universal Page Project" by Alexei
Shulgin and Natalie Bookchin http://www.universalpage.org/about.html
and http://www.universalpage.org/credits.html
"A
proclamation and manifestation of the utopian dream of world unity and
the realization of democratic global communication, the Universal Page
articulates the historic and momentous effects of constant flows of creation,
communication, exchange, collectivity, connectivity and interactivity where
no one with a computer and a modem is excluded, no one with a web server
is unheard, and no one with a software client is ignored. This ultimate
commemorative living magnum opus utilizes the work, play and input of ever
single participant, human and robotic, of the World Wide Web, and mandates
a universal commitment to a unified peaceful new millennium, where subjects
of the world will live together in shared harmony ." "The Universal
Page is a pulsating, living monument commemorating no single individual
or ideology but instead, celebrating the global collective known as the
World Wide Web. The Universal Page offers the world a once in a lifetime
opportunity to join together in honoring and observing our networked past,
present and future as it boldly initiates our entry into the new millennium"
-
Anti commodification of art ideology: No original
only multiples, no copyright. Collapse of the idea of uniqueness and authorship.
-
Anti institutions and corporations.
-
From "Dirty little Secrets by Walt Benjamin
and Bert Bretch" by Mark Amerika http://www.altx.com/dd/intro.html.
"For as writing gains in breadth what it loses in depth, the conventional
distinction between author and public, which is upheld by the commercial
presses, begins in network culture to disappear. For the reader is at all
times ready to become a writer, that is, a cyborg-narrator whose sampled
and manipulated bits of digital data are ready to be instantaneously teleported
into cyberspace. As an expert navigator, the cyborg-narrator gains access
to what we once called authorship but what now, in a world facilitated
by an unstoppable technological advancement, has become a node of network-potential."
3.
The Market
The structure of net.art in the market
is:
Compare with Modernist model
-
Net Institutions and Museums give the structure
to operate for the artist by creating a context and commissioning the works
(see description of the model). In the cases of the Museums they also work
as collectors.
-
From Steve Dietz, Director of Walker
Art Center. Museums and the Web Conference, Toronto 1998: Collecting Web
Art http://www.archimuse.com//mw98/papers/dietz
"The San Francisco Museum of Modern
Art made one of the biggest splashes to date in terms of museums and
the Web by "acquiring" portions of three Web sites:
adaweb,
Atlas,
and Funnel. Even though curator of architecture and design,
Aaron Betsky, asked these Web sites to make a donation to the collection,
and he "is treating the pieces as he would graphic design, rather than
works of fine art, " the conscious, curatorial decision to collect "this
over that"--especially when "this" is a Web site--is a significant
event.
The Whitney Museum of American
Art acquired Douglas Davis's The World's First Collaborative Sentence
as part of the estate bequest of collector Eugene Schwartz and has plans
to host it from their server, although it is still hosted by the university
department where it began.
Walker Art Center also has an agreement
in principle to acquire the complete adaweb Web site, which its
corporate owners are no longer willing to support as an ongoing effort.(11)
adaweb would continue to be served from the Walker site but new projects
would not be added to it. The Walker plans the acquisition of adaweb as
a significant first step in an ongoing commitment to create a digital study
collection of Web-specific art. Note: 11. Matthew Mirapaul,
"Leading Art Site Suspended,"
The
New York Times Cybertimes" March 3, 1998
-
Because of the ideology of the net.art and
the characteristics of the work of art is very difficult to commodify:
not unique, all originals, no copyright, not physical.
-
Other forms of digital art as prints and videos
are commercialized in series.
-
Artists work in other forms of digital art
or in commercial sphere to support themselves.
-
Example of net.art sold at Gering Gallery:
The John Simon "Combinations",
1996. Sold in a series of 5 for $500 each. It followed the logic of a software
sale and registration (though it can be copied).
Galleries that performance digital art:
-
Gering Gallery
: features John Simon - 476 Broome St - 212 226-8195
-
Postmasters
Gallery :
features Maciej Wisniewski Netomat.
Interest whole exhibitions dedicated to digital art as "Mac
Classics"
-
303 Gallery
: 525 W 23 St - 212 255-1121: features Doug Aitkin DVD disks.
-
54 W 27 St "Safe and Security Land Production"
Julia Scher project.
-
Robert Prime Gallery, London (44 171) 916-6366.
-
Schipper and Knome Gallery, Berlin (49130)
2839-0139. Both galleries feature Dominique Gonzalez Foerster.
4.
Examples of Artist’s Works
4.1.
Uses language of cinema but in hypermedia
-
Highrise by Isabel Chang,1998 http://doxa.net/highrise/
An
online adaptation of J.G. Ballard's novel, High Rise, 1975. This work translates
the psychological erosion of the protagonist into an user interface that
challenges the way we read, surf, and navigate on the web. She also developed
a project for Sotheby’s.com. Go to her WebPage: www.doxa.net.
4.2. Work with
the idea of interface, the metaweb language. To make you aware of
your participation through technology inherent to the net.art.
-
Netomat ™ by Maciej Wisniewski
www.netomat.net
This
is one of the first proposals to replace the "window" format of the Internet
and to eliminate the mediation between user and the net. "It is a metabrowser.
With Netomat ™ the user has a dialogue with the Internet. The
data is not constrained by a WebPage or site but free floating and independent."
-
Disposal Landsfill by Mark Napier www.potatoland.org.
"Clean up the Web! Dispose your unwanted e-mail, obsolete data and
Spam. All refuse is automatically layered into the Digital Landscape composing
system."
4.3.
Activism and Utopia
-
The Universal Page by Alexei Shulgin
(utopian) www.easylife.org
-
Grammatron by Mark Amerika (utopian) http://www.grammatron.com/htc1.0/intention.html
-
www.grammatron.com
Grammatronis
an experimental multimedia environment developed by artist Mark Amerika
in 1997. The nonlinear narrative concerns Abe Golam, an "info-shaman,"
whose alternate persona is Grammatron, a genderless digital being. Abe's
surname alludes to the medieval Jewish legend of the golem, a robotlike
servant made of clay and brought to life, who is considered a prototype
for man-machine myths from Frankenstein to cyborgs such as the Terminator."
"The cyborg-narrator, whose language investigations will create fluid narrative
worlds for other cyborg-narrators to immerse themselves in, no longer has
to feel bound by the self-contained artifact of book media. Instead
of being held hostage by the page metaphor and its self-limiting texture
as a landscape with distinct borders, Hypertextual Consciousness
can now instantaneously link itself with a multitude of discourse networks
where various lines of flight circulate and mediate the continued development
of the collective-self as it rids us of this need to surrender our thinking
to outmoded conceptions of rhetoric and authorship."
-
Irrational.com by Heath Bunting and Rachel
Baker www.irational.org Web
site that looks as a government institutional website. Interface is disordered,
not indexed. Ironic and critic. Anti-corporative. This is reflected in
Art
of Work by Rachel Baker 1999 http://www.irational.org/tm/art_of_work.
-
Critic at CIAC http://www.ciac.ca/magazine/en/cadre.html.
"Most will understand the play of words in Rachel Baker's Art of Work,
that it rests on the meaning of the words, where the inversion of the expression
"work of art" represents an inversion of meaning, which the wordplay literally
illustrates: it is a call for a reversal and upheaval of the workplace,
for its invasion and investment by art. One finds in this work (which lives,
one mustn't forget, at irational.org, along with Heath Bunting's) the same
qualities one recognizes as typical of the "artivists" at net.art: at once
playful, ironic, critical and utopian, this work is more than a simple
play on words. In the wake of an art revolutionary in form and in substance
that artivists put forward, it is again a question of "changing life" by
using the new powers the Web provides. Much more than a "1 percent" (regulation
that commits large corporations to spending 1% of their budget on the construction
of artworks, which, in the end, function only as decoration), one discerns
in AOW an echo of the famous sixties slogan, "imagination is power," still
seen as graffiti ? an interventionist art valued by artivists. Visually,
AOW
takes the form of a questionnaire in several parts for creating a categorized
database of artists and corporations. One hesitates before its serious
and professional appearance, its colour scheme of sparse and clinical blue-green
rectangles. Is this "serious"? Ambiguity prevails ? even if one notices,
among other things, the ironic touch of a fifties-style commercial illustration
in the upper left of each page, depicting a young woman uttering: "business
needs art." Besides, as one progresses through the questionnaire, subversive
intentions become apparent ? as in the spelling test, where the choice
of words ("agitation, bureaucracy, detournement, sabotage, proletariat,
revenue, irrational…") is obviously far from innocent; right up to the
last page, "Work Resource Mismanagement," "for the artist/activist" to
exchange tips on ways for "exploiting the workplace," for "improving the
workplace by disruption, renegotiation of space, etc." AOW is thus
another work from net.art that insists on the Web's vocation for communication
and collaboration, where text remains the primary material, rather than
the images which only encourage passive consumption. Faced with a work
such as AOW, one cannot help thinking: could this be true, after
all? Could the Web really have the potential that some utopian thinkers
(such as French artist Pierre Lévy, or Natalie Bookchin and Alexei
Shulgin in Introduction to net.art, commented on this page) ascribe
to it of "changing the world?" One can at least say that with net.art and
works such as AOW in its arsenal, the Internet has the power to
seriously (or playfully) reassess itself."
-
Potato Land by Mark Napier www.potatoland.org.
He
is against corporate culture. He denounces how the commercial logic conditions
our comprehension of the use of the net. This is claimed in one of his
projects: ©Bots http://www.potatoland.org/pl.htm
-
About ©Bots: Anticorporate copyright
control + do it yourself pop-culture robotics.
-
"Copyrighted memes live in our minds, influence
our thoughts, even shape our decisions. We are hosts for these memes, yet
we have no say in their design, nor do we have the legal right to alter
them. Like sacred icons they are controlled by corporate high priests and
defended by armies of lawyers. To defile a corporate memetic property is
a sacrilege that incurs harsh punishment in the form of legal action and
exorbitant fines. Anyone caught tampering with a corporate meme must be
frightened away lest they alter the meme pool living in the host population,
with potentially damaging consequences for the corporate profit stream.
Internet gives unprecedented ability to track behavioral patterns, preferences
and buying, habits. Businesses are flooding to this medium to exploit the
growing population of potential consumers. Corporations compete for your
attention, for access to your memory, fertile ground where they can install
their memes. Your mind is the most valuable real estate in cyberspace.
Memes infiltrate and multiply in this real-estate, usually without the
host even knowing. Squatting in mental territory, corporations pay no rent
to the owner of that property. We at ©Bots urge you to reclaim your
mental real-estate. Evict the sponging memes by sending ©Bots in after
them. With ©Bots you can spread your own counter-memes into our collective
mental space. ©Bots are built from familiar pop-culture components,
so they can be readily absorbed into memory, yet they combine those elements
into surprising and contradictory new forms. Over time ©Bots disrupt
and dislodge entrenched memes, raising them to the conscious level where
the host can control the impact of the meme in their lives."
-
The Unreliable Archivist by Jon Ippolito
http://www.walkerart.org/gallery9/three/g9_ua_essay.html
Explores
the illusion of the choices and questions the utopian rhetoric of interactivity,
but the choices are highly settled by the artists. Also questions the relationship
of parasite art and the act of archiving in the net.
-
From text of Steve Dietz, 1999http://www.walkerart.org/gallery9/three/g9_ua_essay.html
"One of the critical ways in which The Unreliable Archivist is not like
other systematic, parasitic works is that all of the relationships to the
host--to äda'web--have been carefully selected by the artists. This
is not a random mutation. It is not even an objective algorithmic relationship.
In this sense, Cohen, Frank, and Ippolito, like many net artists, belie
the utopian rhetoric of interactivity. By allowing the viewer to manipulate
the category sliders, they give the illusion of choice; the choices are,
however, highly circumscribed."
4.4.
Uses mechanisms of games
-
Trigger Happy by Jon Thomson and Alison
Craighead. http://www.thomson-craighead.net/
The
game Space Invaders inspired the interface. Based on a Gilles Deleuze and
Felix Guattari text about the permanent destruction in the evolution of
sense.
4.5.Poetic
4.6.
Relation between public vs. private space
-
Private Property by Sabine Mai http://www.binemai.com/privateproperty/index.htm
The
collapse between public and private space and voyeurism.
-
Reviews by Anne-Marie Boisvert and Sylvie
Parent. "In Private Property, Sabine Mai lays out her night table with
familiar objects that happen to be there, as she says, of their own accord:
"some stuff decided to live with me." The visitor is thus afforded a view
of the whole table, next to the bed, which we see only partially, but sufficiently
to guess that, as far as we can imagine, at least, it is in the artist's
own room. As visitors, we find ourselves more or less consenting voyeurs
? rather more than less, judging by the title, "Private Property," suggestive
of the often displayed warning against intrusion… Here, there's a paradox,
however, since the title is shown on a Web site, open to all comers, and
is also a "work of art," which, by definition, is open to contemplation
by all: we are then drawn to sidestep the title's warning, warnings of
this type always creating a temptation, a trangressive desire to go beyond
"anyway" ? the forbidden having always, and at all times, been more interesting
to catch sight of. Sabine Mai obviously and knowingly plays with one of
the most pressing tensions of the Web: the relationship between the public
and the private, the intimate and the exterior."
5.-
Bibliography
Museums, Net Institutions
and Net Publications
White House Collection of American Crafts
http://nmaa-ryder.si.edu/whc/whcpretourintro.html
"In virtu" tour (video clips)
http://nmaa-ryder.si.edu/whc/invirtutourmainpage.html
"Ask the artist" additional questions
example
http://nmaa-ryder.si.edu/whc/artistshtml/hoffmann.html
National Gallery of Art (DC) "Web Tours"
using RealSpace
http://www.nga.gov/exhibitions/webtours.htm
Online RealSpace tours to date include
Lorenzo Lotto: Rediscovered Master of the Renaissance , Thomas Moran, Sculpture
of Angkor and Ancient Cambodia: Millennium of Glory, and Thirty-Five Years
at Crown Point Press
Whitney Museum of American Art Art Links
http://www.echonyc.com/~whitney/weblinks/main.html
Musee d'art contemporain de Montreal
http://media.macm.qc.ca/homea.htm
One of the best comprehensive indexes
in the web about art.
Centre International d’ Art Contemporain
de Montreal ? Le Magazine Electronique du CIAC
http://www.ciac.ca/magazine/
Cincinnati Contemporary Arts Center
Virtual Exhibition Links
http://www.spiral.org/virtualexhibitions.html
Andersen Window Gallery, Walker Art
Center
http://www.walkerart.org/programs/andersen/
QTVR views of this changing exhibition
space.
Linked QTVR movies also allow the online
visitor to "walk around" the Minneapolis Sculpture Garden
The Natural History Museum (London),
Virtual Endeavour
http://www.nhm.ac.uk/VRendeavour/
UCR/California Museum of Photography
http://www.cmp.ucr.edu/site/webworks.html
@art
http://gertrude.art.uiuc.edu/@art/
Dia Center for the Arts Artists' Projects
for the Web
http://www.diacenter.org/rooftop/webproj/index.html
Walker Art Center Gallery 9
http://www.walkerart.org/gallery9/
San Francisco Museum of Modern Art Web
site
http://www.sfmoma.org
adaweb
http://www.adaweb.com
Atlas
http://atlas.organic.com
Funnel
http://atlas.organic.com
Diana Theater: Orchids in the Land of
Technology
http://www.walkerart.org/thater/
Theater "tunnel"
http://www.walkerart.org/thater/cyan.html
UCR/California Museum of Photography
http://www.cmp.ucr.edu/site/webworks.html
Curatours, Institute for Contemporary
Art (London)
http://www.illumin.co.uk/ica/CURATOUR/index.html
adaweb
http://www.adaweb.com
Digital Studies
http://altx.com/ds
irational.org
http://www.irational.org
Stadium
http://stadiumweb.com/
Turbulence
http://www.turbulence.org/
The Thing
http://www.thing.net/
Year Zero One
http://www.year01.com/year01
agency.com
http://www.agency.com/
Urban Desires
http://www.urbandesires.com/
Razorfish
http://www.razorfish.com/
The Blue Dot
http://www.razorfish.com/ns-frameset.html
Plumb Design
http://www.plumbdesign.com/
Thinkmap
http://www.thinkmap.com/
Leonardo Electronic Almanac Gallery
http://mitpress.mit.edu/e-journals/Leonardo/gallery/gallery294/gallery.html
Le WebLouvre
http://mistral.enst.fr/~pioch/louvre
U.S.-based mirror site
http://sunsite.unc.edu/louvre/
rgb
http://www.hotwired.com/rgb/
<nettime>
http://www.factory.org/nettime/
Rhizome
http://www.rhizome.org/fresh/
irational.org
http://www.irational.org
Ars Electronica
http://www.aec.at/center/centere.html
Franklin Furnace
http://www.franklinfurnace.org/
Net Projects and Essays
Art As Signal
http://gertrude.art.uiuc.edu/@art/leonardo/leonardo.html
Alternating Currents: American Art in
the Age of Technology
http://www.sjmusart.org/AlternatingCurrents/
Bodies Incorporated
http://arts.ucsb.edu/bodiesinc/
Mixing Messages: Graphic Design in Contemporary
Culture
http://www.si.edu/organiza/museums/design/exhib/mixingmessages/start.html
Revealing Things
http://www.si.edu/revealingthings/
Techno.Seduction
http://www.cooper.edu/art/techno/
Exploratorium Cool Art Sites
http://www.exploratorium.edu/learning_studio/cool/arts.html
Helios, National Museum of American
Art
http://nmaa-ryder.si.edu/helios/index1.html
Transmissions
http://nmaa-ryder.si.edu/helios/transmissions.html
CyberAtlas, Guggenheim Museum
http://cyberatlas.guggenheim.org/intro/ca-f.html
"Beuys/Logos: A Hyperessay," Walker
Art Center
http://www.walkerart.org/beuys/beuysframe.html
Shu Lea Cheang, Bowling Alley
http://www.fa.indiana.edu/~bowling/
Peter Halley, Exploding Cell
http://www.moma.org/exhibitions/halley/index.html
Douglas Davis, The World's First Collaborative
Sentence
http://math240.lehman.cuny.edu/art/
Steve Dietz, "What Becomes a Museum
Web?"
http://www.yproductions.com/talks/
Speed
http://tunisia.sdc.ucsb.edu/speed/
Switch
http://switch.sjsu.edu/web/v3n3/militarytoc.html
See in particular Web Art Taxonomy
Talk Back!
http://math.lehman.cuny.edu/tb/
Why Not Sneeze?
http://www.ccc.nl/sneeze/
Revealing Things
http://www.si.edu/revealingthings/
ISEA 97
http://sthelens.neog.com/isea/isea.htm
SIGGRAPH 98
http://www.siggraph.org/s98/cfp/art/
Beyond Interface: net art and Art on the
Net
Sandra Gering Gallery
http://www.users.interport.net/~gering/
Postmasters Gallery
http://thing.net/~pomaga/
The Robert J. Schiffler Foundation
http://www.bobsart.com/
Time & Bits: Managing Digital Continuity
http://www.ahip.getty.edu/timeandbits/
Desktop IS
http://www.easylife.org/desktop/
Muntadas, File Room
http://simr02.si.ehu.es/FileRoom/documents/TofCont.html
Unfortunately, the primary Web version
of File Room is off-line with the demise of Randolph Street Gallery in
Chicago, which co-produced the project, but an earlier interface exists
at the address above. A "fact sheet" is also available from the 1995 NII
Awards page.
Return to text.
Komar & Melamid, The Most Wanted
Paintings on the Web
http://www.diacenter.org/km/index.html
Paul Vanouse, Persistent Data Confidante
http://www-crca.ucsd.edu/~pdc/
Lin Hsin Hsin Museum
http://www.lhham.com.sg/lhh.html
Robbin Murphy, Project Tumbleweed
http://www.artnetweb.com/iola/tumbleweed/index.html
ZoneZero: From Analog to Digital Photography
Questions of what constitutes art on the
Web."
http://www.zonezero.com/
PORT: Navigating Digital Culture
http://www.artnetweb.com/port/
History of Internet
The Internet Society Organization.
Founded by the creators of the Internet.
You can get a brief history of the Internet as told by the main players.
http://www.isoc.org/internet-history/brief.html
P. Baran, "On Distributed Communications
Networks", IEEE Trans. Comm. Systems, March 1964.
V. G. Cerf and R. E. Kahn, "A
protocol for packet network interconnection", IEEE Trans. Comm. Tech.,
vol. COM-22, V 5, pp.
627-641, May 1974.
L. Kleinrock, "Information Flow in Large
Communication Nets", RLE Quarterly Progress Report, July 1961.
J.C.R. Licklider & W. Clark, "On-Line
Man Computer Communication", August 1962.
L. Roberts, "Multiple Computer Networks
and Intercomputer Communication", ACM Gatlinburg Conf., October 1967.
Internet Bibliography
The Language of New Media
- Lev Manovich (MIT Press. Coming on Fall 2000)
Science Fiction and Internet
Neuromance ? William Gibson, 1984.
http://www.sffworld.com/authors/g/gibson_william/
Novel that gave the name of cyberspace
to the Virtual World of Internet. A landmark novel if you are interested
in Internet.
Digital Being ? Nicholas Negroponte,
MIT Press, 1995 http://nicholas.www.media.mit.edu/people/nicholas/
Art References
The Technological Muse - Catalogue
from exhibition November 11 1990 - February 3 1991- Katonah Museum
of Art.
Report on the Art and Technology Program
of the Los Angeles County Museum of Art - 1967-1971
The Media Arts in Transition - June
1983 - The Walker Art Center
Robots - 1983 - The Walker Art Center
and MIT Press
The Movement - Paris 1955 - Ed.
Denise Rene
Robert
Rauschenberg : A Retrospective by Robert Rauschenberg,
Susan Davidson, Trisha Brown, Ruth E. Fine - 1997 - Guggenheim Museum
The End!
Done by Carolina Bonta in Apple iMac, New York, May 2000.